钢铁雄心4游戏结束时间修改
1、用notepad++软件打开游戏目录commondefines0_defines.lua文件
2、将END_DATE = "1949.1.1.1",改为为END_DATE = "9999.1.1.1"
钢铁雄心4开局变量设定
打开 commonstatic_modifiers.txt
找到 diff_hard_player【困难玩家加成】按照已有的三条BUFF格式加入以下变量,给AI加同理
political_power_factor = 10.00 #政治力量 +1000%
unity_factor = 1.00 #国家凝聚力 +100%
research_time_factor = -10.00 #研究时间 -1000%
justify_war_goal_time = -0.8 #制造宣战理由时间 -80%
conversion_cost_civ_to_mil_factor= -0.8 #民→军工厂转换成本 -80%
conversion_cost_mil_to_civ_factor = -0.8 #军→民工厂转换成本 -80%
production_speed_buildings_factor = 10.00 #建筑速度 +1000%
production_factory_max_efficiency_factor = 10.00 #生产效率值上限 +1000%
line_change_production_efficiency_factor = 1.00 #换线生产产出率 +100%
industry_air_damage_factor = -0.80 #工厂受空袭损害 -80%
production_factory_efficiency_gain_factor = 1.00 #量产产出增加率 +100%
industrial_capacity_factory = 1 #工厂产出 +100%
global_building_slots_factor = 1 #每省工厂上限数 +100%
encryption = 10 #加密能力 +10
decryption = 10 #解密能力 +10
supply_consumption_factor = -0.80 #补给物资消耗 -80%
army_attack_factor = 1 #陆军攻击力
army_defence_factor = 1.00 #陆军防御效率 +100%
army_speed_factor = 1 #陆军移动速度 +100%
army_morale_factor = 1.00 #陆军士气加成(recovery rate) +100%
naval_speed_factor = 1 #海军的移动速度
naval_detection = 1.0 #海军侦测能力
naval_hit_chance = 1.0 #海军打击率
carrier_traffic = 1.0 #航母
air_detection = 1.0 #空军侦测
air_accidents = -0.80 #空军失事机率
air_ace_generation_chance_factor = 1 #空战王牌生成机率 +100%
air_mission_efficiency = 1.00 #空军任务效率 +100%
air_bombing_targetting = 1.00 #空军轰炸机投弹淮确率 +100%
air_maximum_speed_factor = 1.00 #空军最高速度 +100%
air_agility_factor = 1.00 #空军机动性能(闪避)+100%
air_range_factor = 1.00 #空军巡航范围 +100%
dig_in_speed_factor = 1.00 #挖掘工事速度 +100%
attrition = -0.80 #耗损 -80%
resistance_tick = -0.80 #叛乱每月成长 -80%
occupation_cost = -10 #佔领成本 -10
experience_gain_factor = 1.00 #领袖经验获取速率 +100%
experience_gain_army = 10 #陆军经验获取值 +10
experience_gain_navy = 10 #海军经验获取值 +10
experience_gain_air = 10 #空军经验获取值 +10
training_time_army_factor = -0.80 #招募时间缩短 -80%
max_organisation = 100 #最大组织度 +100
local_intel_to_enemies = -0.80 #情报被敌方获取率 -80%
local_factory_sabotage = -0.80 #建物被破坏率
local_building_slots_factor = 1.0 #省分工厂上限数
local_resources_factor = 1.0 #资源获取加成 +100% (例地块显示资源10单位钢,实际可用 100%+100% = 20 单位钢)
local_resources = 1.0 #本地资源 +100%
local_manpower = 1.0 #本地人力 +100%
local_factories = 1.0 #本地工厂 +100%
local_supplies = 1.00 #地区补给限额 +100%
local_org_regain = 1.0 #组织度恢复 +100%
以上就是修改游戏结束时间和开局变量的方法,大家可以尝试去修改一下。